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With their budget already spent, bills to be paid, and projected sales dropping like a rock from these postings on their web site turning away potential buyers, the studio collapsed.Ī new company ‘DMR’ was formed by one of their PR employees, Ed Martin, and bought the NTG title from ETX.

It was like watching a train wreck in slow motion with tanker cars waiting to explode. Seemed like they did not understand the sim features either, one of them was adding fuel to the fire with his own comments. The moderators on their site (working for free) were of no help at the time. NTG would not play like NFS, therefore is must be broken. They could not understand PSI would increase with tire temps which will increase tire diameter and also change the wedge numbers (% of weight not turns on a bolt) on a vehicle with stagger built into the suspension and tire sizes.Īnyone that tried to explain these issues was trolled off the forum. They would claim this as a bug and backed up their theory because the setup numbers would be different on a pit stop (hot tires) from the garage numbers (cold tires). Track temp used to be on the HUD before ’14 & temps will change during a race if you go long enough. Live or changing track temperatures between track testing, practice, qualifying and race will cause your car to handle differently. With too much time on their hands, these players started to complain about the sim features being bugs because they did not understand them, no user guide was ever written by the studio other than the first one for ‘11.Īdding wheel spin to starts/restarts required throttle control, messing up you start would cause the AI field to crash into you or they would stack up and find a way around your car, forcing them to go three or four wide on short tracks.
#Nascar 15 paint schemes xbox 360 Patch#
The publisher would not allow a PC patch only, all platforms had to be patched at the same time. Thinking they were done & working on a tight budget, it was time to cut cost.Īnyhow, the console players spammed their web site demanding a hot patch that could not happen for PS & Xbox, as they already used their 1 allowed hot patch and it would take months for the next one to be processed. ETX-NTG was a small studio and let most of the dev’s go before ’14 release, as most of the planed DLC (car paint schemes that had not been revealed by NASCAR yet) was to be outsourced to another studio in Japan or somewhere. Seems like the dev forgot it was there –the patch turned it into a bug that would toss you to the pits if you crossed it near pit entrance.
#Nascar 15 paint schemes xbox 360 ps3#
The beginning of the end was the first day patch for on-line ’14 that caused the game breaking bugs audio dropout for PS3 and the suggested race line (not needed for anyone on an oval track, but demanded by the publisher) for the Richmond track which became defective when the track was re-rendered.
#Nascar 15 paint schemes xbox 360 full#
’14 offered full support for the gen6 cars (paint shop & SP career) and updated paint schemes +extra sim features.

’13 was an PC exclusive port with upgraded graphics. Originally built for XB360 and ported to PS3 (& WII for ’11), the only major change I remember with their game engine was between ’11 to Inside line.
